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9th International Conference on Intelligent Technologies for Interactive Entertainment

June 20–22, 2017 | Funchal, Portugal

INTETAIN 2017 - Program

Tuesday June 20, 2017 [Day 1]

08:00 Registration

09:00 Welcome: Yoram Chisik, General Chair

09:30 Opening Keynote: Animal-Computer Interaction: designing Interactive technology for and with animals. Clara Mancini, Open University, UK.

10:30 Coffee Break

11:00 Session 1

Player Expectations of Animal Incorporated Computer Games. Wim van Eck and Maarten Lamers.

Reaper Tournament System.  Hoang Bao Nhien Pham, Hiroyuki Iida and Shuo Xiong.

Analysis of Average Hand-drawing and Its ApplicationShinjiro Niino, Nanae Hagiwara, Satoshi Nakamura, Masaaki Suzuki and Takanori Komatsu.

12:30 Lunch Break

14:30 Session 2

Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities.  Yuan Feng, Ruud van Reijmersdal, Suihuai Yu, Matthias Rauterberg, Jun Hu and Emilia Barakova.

AR Sound Sandbox: A playful interface for musical and artistic expression.  Bastian Dewitz, Roman Wiche, Chris Geiger, Frank Steinicke and Jochen Feitsch.

Kessel Run - a cooperative multiplayer SSVEP BCI game.  Mannes Poel, Inês Palma de Lima E Cruz, Carlos Filipe Simões Moreira, Hugo Alexandre Ferreira and Anton Nijholt.

Persuasive Games for Intergenerational Social Interaction in Urban Environments.  Mark Mushiba.

16:00 Coffee Break

16:30 – 17:30 Panel Discussion: The future of interactive entertainment Yoram Chisik in conversation with Anton Nijholt, Clara Mancini, Henrik Hautop Lund, Jussi Holopainen and Nuno Corriea.

20:00 Welcome Dinner Forte Sao Tiago


Wednesday June 21, 2017 [Day 2]


9:00 Morning Keynote: Interactive Audio-Visions: Augmenting Interactive Experiences with Sound Visualization.  Nuno Corriea, Madeira Interactive Technologies Institute, Portugal.

10:00 Performance: Ragatime: an exploration of the Indian experience of raga performance. Terry Trickett

10:30 Coffee Break

11:00 Session 3

Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment.  Roman Wiche, Okan Köse, Marcel Tiator, Chris Geiger and Fritz Dorn.

Exploring Children’s Use of a Remotely Controlled Character for Storytelling.  Alejandro Catala, Mariët Theune, Dennis Reidsma, Silke Ter Stal and Dirk Heylen.

MuMail - A Simple Multimedia Email Client.  Peter Boros and Helmut Hlavacs.

Enabling augmented sense-making (and pure experience) with wearable technology.  Michel Witter and Licia Calvi.

12:30 Lunch Break

14:30 Demonstrations: Hands on demonstrations by speakers and invited presenters

16:30 – 17:30 Closing Keynote: Playful Modular Technology Henrik Hautop Lund, Technical University of Denmark.

20:00 Conference Dinner: Chalet Vicente

Playable Cities Workshop @ INTETAIN 2017

Thursday June 22, 2017


09.00 Opening: Anton Nijholt & Jussi Holopainen

09.15 Playable Cities: Introduction and examples. Anton Nijholt. University of Twente, Enschede, The Netherlands & Imagineering Institute, Johor Bahru, Malaysia.

09.45 Invited Talk: Playful empowerment, from smart cities to empowered citizens. Ben Schouten. Technische Universiteit Eindhoven, The Netherlands

10.30 Coffee Break

11.00 G:RASS – experiencing a city through an artist’s eyes. A. Treskunov, C. Vogel, M. Wróblewska, M. Bertram, F. Büntig, and C. Geiger. University of Applied Sciences Düsseldorf, Düsseldorf, Germany & Kierownik Gdanskiej Galerii Güntera Grassa, Gdansk, Poland.

11.30 Interactive public storytelling. Local Guest Speaker: Valentina Nisi. Madeira Interactive Technologies Institute, Funchal, Portugal

12.00 Playing to Circulate Stories in the Smart City: Placemaking across Urban Platforms. Benjamin Stokes, Karl Baumann, and François Bar. School of Communication, American University, Washington, D.C., USA & Schools of Cinematic Arts and Communication, University of Southern California, Los Angeles, CA, USA.

12.30 Lunch Break

13.45 Demonstrations & Discussion

14.15 Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games. Daniel Pargman, Tina Ringenson, Miriam Börjesson Rivera, Lisa Schmitz, Maria Krinaki, Nino Prekratic, and Björn Lundkvist. KTH Royal Institute of Technology, Stockholm, Sweden.

14.45 Beating the City: Three Inspirational Design Patterns to Promote Social Play through Mutual Rhythms. Robb Mitchell, and Thomas Olsson, Southern Denmark University, Denmark  & Tampere University of Technology, Finland.

15.15 Break

15.45 Playfulness, empathy and collaboration. The experience of PACO Design Collaborative. Local Guest Speaker: Valentina Vezzani. PACO Design Collaborative & Universidade da Madeira, Funchal, Portugal.

16.15 – 16.30 Closing: Jussi Holopainen & Anton Nijholt