6th International ICST Conference on Intelligent Technologies for Interactive Entertainment
INTETAIN 2014 - Chicago, IL USA
Location: Columbia College Chicago
Dates: July 9 - 11, 2014
THEME: DISTRIBUTED CREATIVITY
Creativity is a widely accepted concept loosely referred to as a resource or a capacity to bring about ideas and visions transformed into a body of work. Creativity encompasses making, playing, and designing meaningful opportunities such as interactive media systems and experiences. For INTETAIN 2014, we welcome researchers in science and engineering and creative practitioners to come together and explore how shared media networks, shared production, and shared experiences may make use of a notion such as distributed creativity.
We invite the submission of research papers and posters, panel discussions, creative technology demonstrations, and workshop proposals that address all aspects of design, production, distribution, and assessment of interactive making and playing. See the Call for Papers tab for more information about submissions.
6th International Conference on
Intelligent Technologies for Interactive Entertainment:
INTETAIN 2014 Chicago
INTETAIN 2014 will focus on the relationship between emerging technologies and established practices for media making. The conference location of Columbia College Chicago provides an ideal environment to examine the inner workings and complexities of this convergence, as the college is the largest in the United States for the training for creative practitioners in media and communications. The outcomes of these conversations are envisioned to aid in building connections between technology research and practical, scalable applications in media industries. While interactive entertainment may have originated with computer games, today all forms of media anticipate an interactive element, including television, radio, journalism, and the cinema. The college is home to the largest cinema production program in the USA, and home to one of the top ten game programs in the USA, as well as award-winning programs in radio, television, and audio arts and acoustics.
The entertainment industries are challenged to define reliable and repeatable pathways from research in emerging technologies to published media applications. Engineering constraints and opportunities provided by technology platforms, and scientific insights regarding human engagement and responses to interactive experiences, must be coupled with creative practices of storytelling. Creative practitioners focus on the conceptual qualities of mediated materials and depths of literary conveyance of fictional or non-fictional worlds and ideas. Technological innovation is not a substitute for media’s material conceptual qualities and literary depths, but rather a discovery partner for developing new modes of interactive telling and sharing, including new modes of play and distributed participation in both gather and playing with media. Forums and laboratories for these discoveries remain in formative stages, as creative and technology constituents are not easily collocated.
Modes of mediated storytelling and interactive delivery are an ever-moving target, with creative content perpetually outpacing algorithmic support systems. Given industry practices where media technology both leads and follows the creation of expressive content, it is valuable for creative researchers to develop methodologies to substantiate their results through test cases relevant to professional creative practitioners in media making and storytelling.
- Supporting and Eliciting Creativity
- Technology that helps people be creative
- Architecture to support Distributed Creativity
- In performing, playing, and producing
- Intelligent Integration of multiple sensor types and fusion scenario
- Gesture recognition and applications
- Social Sciences and Computational Sciences approaches
- AI humor, AI metaphor, AI storytelling, AI painting, AI music
- Sensors + Signal processing for data fusion
- Play and Performance
- Measuring creativity
- Computational Creativity
- Sociology and organizational structure
- Distribution and democracy in play and production paradigms, authorship practices
- Attention/distribution/fusion, and intelligenceInteractive Storytelling
- Collaborative long form and short form narrative
- User Engagement Assessment
- Cross-platform production and distribution issues
- Teamwork and remote production
- Multi-modal and cross-modal applications
- Creative Models that link Games, Broadcast, and Cinema
- Live Performance with Interactive Media
- Emerging Authoring Platforms
- Sustainability and archiving of tools and media applications
- Literacy of Creative Expression combined with Technological Literacy
- Storage, Retrieval, Archiving, and Reusability
- “Serious” Applications and Civic Community Development
- Green Technologies for Interactive Media Platforms